Sky Warriors
I originated the idea, built the first playable during a Wildlife hackathon, and directed it from a five-person prototype team through global launch.
- My role
- Originator, first-prototype builder, and Game Director. I owned the product vision, business case, roadmap, launch targets, and P&L.
- The problem
- Turn a hackathon prototype rooted in my love of air-combat games into a distinct, accessible mobile PvP experience and prove it could scale.
- What I did
- I built the first playable, turned it into a product thesis, assembled the multidisciplinary team, and led the controls, product, game design, and business decisions through launch.
- Result
- The game launched globally in 2021 with a team of more than 30. In 2022, it won W3 Gold for visual design and Silver for game features and user experience.